Taking off from the children's song, "99 Bottles of Beer on the Wall," this piece creates allegorical software in which the path of drawing turtle of logo progressively gets more wobbly.
The question of what it is possible to think under the current regime of the United States, and what it might be possible to think sheltered from the threat of government surveillance is the journal's main concern.
Broken Wave is a "data toy." It generates both sound and visuals based on a complex sign wave function that can be modulated and manipulated by the user using mouse gestures.
Ever since the enclosing of the commons, there seems to have been a tendency for all grouped uses of space to reenact that tragedy on a petty scale. We have so well unlearned the communal use of space, that it is practically inconceivable; its laws and its rights are lost.
If life were a game, what game would it be? … It must be either war or race; in either case, it is a contest. The abstract field of contest is a schematic representation of the territory beneath our feet: a map of the world. It is at once a field of combat as an un-owned commons, and the territorialized space of land as possession, with all places and possible positions marked out. Against this grid the move is made; the move is measured. The pieces find their places.
Observe that even without a grid, the rooms you now inhabit are partitioned and assigned specific uses. How have these been determined and allotted? How is that one corner has become the territory of a certain artist, and one wall, the domain of another?
The game of Mao has many rules, but only one that is spoken: "The only rule that may be told is this one." This game models a rule set located in the social in such a way that the articulation of the rules is prohibited while their obsessive instantiation is required.
There is an unfortunate sense of naturalness in the use of the screen as the main output device for computational experiments.
Entering a space makes us subject to its rules; the door divides our attention between a self-conscious appraisal of our conformity to law, and a referencing of the room's markers of convention with our internalized archive of applicable statute.
The ideology of individualism requires the maintenance of some semblance of interpersonal difference. The horror produced by the idea of cloning, or the imagined forced conformity of communist society, is surely tied to a certain attachment to the idea of difference.
The rule exists as a social given, like language, that precedes our presence and conditions our participation as the horizon of social legibility.
There is a new archive of photography, and the photograph itself is changed.
State of the Union (SOTU) provides access to the corpus of all the State of the Union addresses from 1790 to 2010. SOTU allows you to explore how specific words gain and lose prominence over time, and to link to information on the historical context for their use.
The site of production for Inscription, has a significance beyond some breezy fascination with the "making of" things. The machine shop instantiates a particular machinic aesthetic.
Clearly the desire for the same is operative in various ways in many domains: at the level of nationality, within the social, in terms of class, or by political identifications, subcultures, etc.
Inscription is an exploration of the aesthetics of power in relation to the task of writing.
Thus Arriving At The Possibility Of Computation. The invention of the computer is traced to what came to be called the Turing Machine after the author of the 1936 paper “On Computable Numbers, With an Application to the Entscheidungsproblem” in which it was proposed.
In modeling the game Chutes and Ladders on a computer, we gain insight into the nature of both games and computation. The computer version, unlike the rule bound cardboard version, is unfixed, thus allowing for the displacement of a moral overlay by a free play of algorithmic patterning.
Pornocopia imagines pornography as a machine, a system, a software, an algorithm: a device for the multiplication of desire or for the production of desire’s contagion. It is structured as 10 software mechanisms, which play out a sequence of state changes within a single minute while containing a series of porn images.
A culmination of the work with harmonographs, this piece incorporates a sound track which was constructed using techniques analogous to the curves, and a voice-over which makes links between the abstract forms and social, sexual, and computational concepts. It is the first step in a narrativizing thrust of the work.
This work explores the possibilities within a single system for creating random highly variable curves based on a harmonograph simulation. The harmonograph was a popular scientific toy of the late 19th century (lately making a comeback in contemporary science museums) which drew complicated Lissajous figures by attaching a pen to a multidimensional pendulum.