abstraction

Mark Wattenberg, Connect the Dots

Wattenberg’s code is the most compact of the three and he focuses our attention on that part of it that “daws the picture,” just 16 lines. There is something strange in the way he has made the code presentable by formatting it in HTML with color-coding, and then included in the code’s

Scott Snibbe, Tripolar

The nearly 300 lines of code in Snibbe’s piece might overwhelm a viewer. Again the applet’s java is color-coded, but in this case, the colors mimic what one would expect to see in a good editor. This is the programmer’s view, color-coded according to the syntax of java itself. And

Mark Napeir, 3 Dots

Mark Napier’s 3 Dots code is expansive; some 600 odd lines are spread over three files, and he uses several additional external libraries as well.[13] Even more than Snibbe, Napier makes use of object-oriented strategies. With the Bitmap255 object he creates a visual system capable of drawing translucent lines. In SpringyObject he creates sub-classes for springs and masses that behave according to the laws of physics. An instance of the SpringyObject is a particular system of masses and springs whose elements, locations and velocities can be simulated over time. In the main body of code Napier sets up an instance of such a system (SpringyDots): one fixed mass and a group of 3 movable masses connected by three springs, of varying tension. The spring to the fixed mass is not made visible.

Drawing Machine at Southern Exposure Monster Drawing Rally

I participated in the Monster Drawing Rally put on by community arts and education oganization Southern Exposure as a fundraiser. 100 artists drew live for an hour and they sell the results. I used an 80's era pen plotter to do my drawings. I had written a java driver for the  HP7475 and created a number of sketches based on a recursive tree algorithm.

Soft Monkey

Animal painting is popular again; the evidence is on YouTube. But it was popular in the Fifties and Sixties too and taken seriously by some in the art world and certainly by some biologists. Congo, the painting chimpanzee was a star.

Untitled (After Riley)

Clearly the desire for the same is operative in various ways in many domains: at the level of nationality, within the social, in terms of class, or by political identifications, subcultures, etc. Just as frequently, the desire for the same is challenged by its opposite: the desire for the different.

Harmono

This work explores the possibilities within a single system for creating random highly variable curves based on a harmonograph simulation. The harmonograph was a popular scientific toy of the late 19th century (lately making a comeback in contemporary science museums) which drew complicated Lissajous figures by attaching a pen to a multidimensional pendulum.

Super-Abstract: Software Art and a Redefinition of Abstraction

Abstraction is a prevalent tendency in software art and might be understood as an anachronistic return to the forms of high modernism, or alternatively, as a phenomenon that has its roots within the nature of software itself.

brokenWave

Broken Wave is a "data toy." It generates both sound and visuals based on a complex sign wave function that can be modulated and manipulated by the user using mouse gestures.

Do You Feel Me Now?

The reception of Bridget Riley's paintings in the 60s serve as an example for thinking about how a notion like kinesthetic empathy might be used to explain a viewers relationship to painting. It suggests a path away from an insistently integrative ego that is incapable of an empathetic attitude towards the other constructed within an unbridgeable difference.