politics

Published in Vague Terrain

My Inscription of the Girly Man piece was published in the online journal Vaugue Terrain this month (January 2009). The journal included my essay "The Language of Machines."

Abu Ghraib

The infamous photos of Abu Ghraib came to light in 2004. Now, four years later, we are still debating the ethics of torture, and are still apparently unable to really process the contents of the images we received from the American dungeons of Iraq.

Journal of American Thought Crime

The Journal of American Thought Crime distributes a literary magazine in the form of an encrypted mailing list. The question of what it is possible to think under the current regime of the United States, and what it might be possible to think sheltered from the threat of government surveillance is the journal's main concern.

Star Spangled Banner

On the occasion of the fifth anniversary of the war in Iraq, I collaborated with Lee Montgomery on a musical protest: the star spangled banner played backwards five times. If I remember right, we had the anthem as interpreted by Jimmy Hendrix, Dolly Parton, John Phillips Sousa, Rosanne Bar, and one real old timey classic version too.

2008 State of the Union Address Analyzed

President George W. Bush's final State of the Union address will be analyzed as well as televised thanks to the State of the Union website, a software art project by Brad Borevitz. The address is scheduled to be delivered to Congress and the American people by the President on January 28th. Within an hour after the text of the speech is released, visitors to the website at http://stateoftheunion.onetwothree.net will be able to see the results.

Inscription of the Girly Man: The Politics of Stupidity in the Age of Intelligent Machines

This set of texts constitute the catalog for the installation "Inscription of the Girly Man." It's essays cover topics which range from language and machines, to the function of material metaphor in art, and finally to the vagaries of contemporary political rhetoric.

Rules, Games, Theories

These essays are from the catalog of "The Rules of the Game | The Game of the Rules." They attempt to frame the constellation of game, software and political allegory that were at the center of that project. An edition of 100 copies of the catalog were printed and distributed at the Whitney ISP exhibition at Artist Space.

Not the Only Game in Town

Experiments which aim to queer the rules of the game foreground the conventionality of rules, the arbitrariness of rules, the relationship of agency to rule making,  the location of changing rule sets within the diachrony of history, and the aesthetic nature of rules and rule making. They strive to

Computer Game: Play Station

Rules connect the world of games to the province of computation; rules are the mechanism of both domains. On the side of the machine, there is no fraught social predicament where adherence to rule is subject to a contest of will: computers follow rules as long as they are inscribed in the logic of the machine. There is no place for will and no separation between the rule's

The Game Of Life

If life were a game, what game would it be? Certainly not the game of all possible games. And not Magister Ludi 's Glass Bead Game: the aesthetic athletics of the intellect.[1] It must rather be either war or race; in either case, it is a contest.

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